I was born on July 6, 1999 in the city of Granada, Spain. When I was three, my brother was given a PlayStation, and since then I became interested in the world of video games. Soon after, I would show my passion for Japan and comics, and in high school I would end up cultivating my love for cinema thanks to my brother. From then on, I would do all kinds of film and video game work on my own until I specialized thanks to my university studies, for which I had to move to Castellón, Spain.
Finalist in the 'Best Short Film' category for OASIS
Second position for the videogame IRIDESCENT
Everything I have lived through has made me the person I am today, and nothing makes me feel better than sharing my teachings with others.
Worked with C, Python, Kotlin, SQL, OpenGL, GLSL, Java, PHP, Phaser and assembly.
Worked with VEGAS Pro, Logic Pro, Blender, Motionbuilder, 3DS Max, ZBrush, Substance, Reaper and FL Studio.
Although I consider myself a great self-taught person, my basic training includes primary, secondary and universitary studies.
September 2018 - July 2022
Castellón de la Plana, Spain
First-class honors in the subjects of Visual Culture and Mass Media, Hypermedia Narrative and Video Game Analysis, Computer Graphics, Conceptual Design of Video Games, Applications for Mobile Devices, Theory and Practice of Audiovisual Production, Production Techniques and Sound Realization. Final Degree Project on "The video game as a video clip: an approach to cinematographic language from the video game universe".
September 2015 - July 2017
First-class honors in the subjects of Psychology, Plastic Arts, Language Arts, and Philosophy. Member of the robotics and theater clubs.
Although I took my first steps in Unity in college, I have continued to learn and create both personally and professionally. Take a look at some of my work on this fantastic engine.
January 2021. Endless turn-based combat game based on classic chess, but also inspired by role-playing and rogue-like games. Participant of the Global Game Jam 2022 with the topic 'Duality', and developed by four people in less than 48 hours.
June 2021 - September 2021. A two minute long interactive experience for PC and Android devices about bad thoughts and inexplicable expectations.
February 2021 - April 2021. First person PvE hero shooter game for PC. Based on the well-known environment created by Sandro T (Sun Temple), one of its four small single-player campaigns allows you to create portals and shoot your enemies through them 😎.
September 2020 - January 2021. Visual novel with tangram puzzles for PC that presents a triple approach to the circular economy, illustrating its three phases from the perspective of three different protagonists. It has a branching narrative, and its gameplay is closely tied to its script.
March 2020 - April 2020. Revolutionary card-management-based drinking game for Android devices. Includes the legendary «Never Have I Ever» mode with more than 200 different questions.
September 2019. 2D platform game for Android devices born from a 72-hour game jam with the theme "descending". To complete it, you must go down a well, collect a fragment and return to the surface. Therefore, the game map is designed to be both raised and lowered.
Even after having taken specialized courses, Unreal Engine is still a very stimulating universe for me, so it is the engine on which I am currently focusing my personal projects.
March 2021 - Present. Ambitious single-player game completely focused on narrative design, revolving around topics such as fame, self-knowledge, perception and disenchantment. Its mechanics mutate with the progress of the story, and constantly try to convey the mental situation of the protagonist.
July 2020 - September 2020. Demo programmed and designed as part of the Unreal Engine 4 course by Carlos Coronado and Juan Gabriel Gomila Salas. It uses some of Epic's official assets to explore in first person a photorealistic environment, using a very simple mechanic based on running a maze against the clock.
December 2019 - April 2020. Affectionately called "the game about being sad", it is an infinite experience based on inactivity, in which you must only observe the landscape shown through the window of a car. Optionally, you can interact with a Walkman that allows you to access a Spotify playlist with some sad songs for enjoying the ride even more.
As a developer, I am very clear about my strengths and weaknesses. But, as a restless mind, I love to explore my limits and see what I am capable of in platforms and formats that are outside my specialties.
September 2020 - May 2021. Commisioned advergaming work for urban artists Recycled J (+270K followers) and Abhir Hathi (+30K followers) with +35K plays. Interactive Instagram filter based on Spark AR in which you must detect the malicious words hidden among different WhatsApp messages, which match the lyrics of the homonymous song. You can validate or reject a message by affirming or shaking your head.
February 2021 - April 2021. Tinder-like application designed to help you reach a reasonable agreement with your partner or friend on what movie to watch. Swipe left to show your attraction to a movie, or right to show your rejection. Enter your partner's email and the app will show you the movies you have in common!
October 2020 - December 2020. Research carried out together with designer Lara Portillo about the inner workings of the Nintendo Entertainment System, and subsequent replication using C, resulting in a fully functional NES emulator.
March 2020 - June 2020. Full 3D model of the character Baymax (Big Hero 6), based on the version from the 2014 Walt Disney Animation Studios film. Designed in 3ds Max, the character is optimized and ready for implementation in video game engines such as Unity or Unreal Engine.
March 2020 - April 2020. Web game based on the Phaser framework, inspired by works such as Doodle Jump or Downwell and starring four different dinosaurs. Each of them has its own ability, as well as a unique musical track.
November 2019 - January 2020. Infinite third-person driving game for Nintendo DS based on C, and inspired by works such as Out Run. The game rejects any game engine and is entirely programmed at low level, using only devkitPro tools.
Movies, short films, music videos. What began as a love for cinema and photography has ended up becoming one of my professional aspirations, and one of my most fulfilling hobbies on a personal level.
December 2020 - February 2022. Documentary belonging to the HyperHype transmedia project that revolves around the problems of the independent press. It is complemented by several texts and a 3D print, both of which are free to access, and includes testimonials from industry professionals such as Eva Cid and Hugo M. Gris.
July 2020 - November 2020. Short film co-produced with artist Daniel Medina and musician Miguel Pedregosa that explores the polysemy of love and especially the polysemy of heartbreak through the theatricalized perspectives provided by introspective conversations with our loved ones.
February 2020 - March 2020. Travel film about the journey of four young people from Granada to Warsaw, which makes a special effort to transmit their experience through editing, special effects and musical synchronization with songs by WE$T DUBAI, Duki, Jhay Cortez and Eladio Carrion.
January 2018 - December 2018. Documentary about the junior basketball team Maracena CB, which narrates its last active season and reviews its great victories, emphasizing the humanity of the team and the relationship between its members.
April 2018 - May 2018. Short film directed by Pablo Sánchez, which dances around themes such as beauty, white, ego and eternity. Different arms in art and science are facing a discussion about the transcendental topics the humans are worried about. The stillness and the movements of the Ballerina connect them all, and invite them to take part of a dance of reality.
February 2016 - September 2017. Photographic reports focused on portrait and urban photography, made with a reflex camera and edited with Lightroom and Photoshop.
I've been writing my whole life, although at the age of 14 I decided to start my journey as a video game journalist as a hobby. To this day, I write for different websites and magazines, and I have founded my own transmedia platform.
February 2018 - Present. Online cultural magazine about videogames with an independent approach. Reviews, opinion articles and videos in Spanish designed for the demanding player, where the user is treated as intelligent and delves into the video game development process.
September 2021. Writing of 'Marginados culturales', an opinion article published in the eighth issue.
June 2021. Joint writing of 'Deporte de riesgo' with Antonio Molina (HyperHype) and Marta Trivi (AnaitGames), supervised by Víctor Martínez a.k.a. chiconuclear. Report dedicated to the investigation of eGoGames and its "democratization of esports".
December 2020. Writing of the chapter 'The Sacrifices (The Night Fisherman + The Outcast Lovers)' in ZonaRed's special Christmas joint article.
November 2015 - August 2018. Pioneering reference brand in the world of electronic and exhibition sports. Featured an official eSports team, which brought together some of Europe's best Hearthstone and FIFA 15 players, as well as specialized coaches.
January 2014 - November 2015. Leading digital magazine in information on videogames and technology in Spanish. Originally launched in February 2002, it focused its business on offering up-to-date daily content on international news, reviews, specials, interviews and events.
As both a filmmaker and a developer, I have always enjoyed the whole creative process. However, when it comes to working in a team I think of the following skills as some of my main strengths.
When I discovered programming I was immediately attracted to it and everything it was able to create. Since then I have tried to specialize in both front-end web design and OOP, although it has always been interesting for me to handle new algorithms and languages.
I have always been very organized, communicative and decisive. I guess that's what has made me very good at organizational tasks, both in large and small teams (although the help of a good software is always appreciated 🤓).
As my portfolio shows, writing and creating stories is one of my life's passions. However, thinking about how these stories are conveyed outside of the script, such as through photography or game mechanics, is what I really find challenging... and also very satisfying.
The first time I opened Photoshop I was ten. Years later, I would get my first office job as a graphic designer while trying to save for college. Almost unconsciously, I have spent my whole life studying form and composition, having cultivated my visual taste in the process.
Having consumed all kinds of art during my adolescence has allowed me to develop a high artistic sensitivity and a very varied profile, full of cinematographic resources and references ranging from painting to the world of music videos.
Due to various circumstances I have been in charge of the communication of each and every one of my personal projects. This has worked symbiotically with my love for audiovisuals, which has allowed me to give my publications an entity of their own.
Ask me a question, tell me a joke or even hire me through the following form.
I tend to be very attentive to email!